Supporting a UK football club in 2025 costs significantly more than many fans realise, with average supporters spending around £1,500 annually on tickets, streaming, merchandise, and match-day expenses.
Instant access technology is changing how UK consumers spend by reducing friction, triggering psychological impulses, and increasing financial vulnerability.
Nearly half of UK adults (48%) participate in gambling activities, driving a £15.6 billion industry that has undergone a dramatic digital transformation with online participation rising from 18.3% in 2017 to 38% in 2024.